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4 Lessons learned from building a sustainable business model

Entrepreneurs' Organization

EO has a framework for sustainability and how it will become net positive by 2030. The even bigger issue to making home automation ubiquitous is cost: Since 2000, the cost of homes has outpaced household income in all but the years 2007–2012. EO is an avid supporter of the UN Sustainable Development Goals (SDGs) ?17

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SightCall raises $42M for its AR-based visual assistance platform

TechCrunch

The tech, meanwhile, is unique to SightCall, built over years and designed to be used by way of a basic smartphone, and over even a basic mobile network — essential in cases where reception is bad or the locations are remote. More on how it works below.). “The video solution has to work.”

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Arbisoft co-founder Yasser Bashir on building trust with early-stage startups

TechCrunch

Co-founded in 2007 by Yasser Bashir, Arbisoft falls on the larger end of the spectrum of software development partners that our readers have recommended in our ongoing survey. What started with three people in 2007 is now one of the most successful software companies in our region. Arbisoft is a manifestation of many of those ideas.

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Aspire Impact and global leader Impact Hub to launch the Impact Startup Support program in India

Impact Hub

collaboration with Impact Hub, world’s leading network focused on building entrepreneurial communities. incubators and accelerators, connecting them with a global peer network in 100+ cities across 60+. We are delighted to partner Aspire Impact to bring our locally rooted and globally connected network of. for impact at scale.

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How to Think of R&D Spend

Andreessen Horowitz

The best known framework for R&D spend for companies that have found product-market fit is the 70–20–10 rule, where 70% of spend goes toward investment in the core product, 20% toward new product feature development or smaller products in their nascency, and 10% toward more speculative new products (sometimes called moonshots).

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The Future of Television & The Digital Living Room

Both Sides of the Table

The following is not meant to be a deep dive but rather a framework for understanding the issues. The created a hegemony that delayed innovation until January 2007 when the iPhone was introduced. This is where the digital media puck is going. It will involve 3d (see Nintendo’s moves , for example).

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